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To be specific:
Layout and Logic:
The bridge in front of A is now shorter
Right flank route that goes to A now takes longer to go.
Control points are bigger and B takes less time to cap
Added a temporary prop to block red team from going into the cave flank room before A is capped. The prop will break when A is taken.
Train does not push players into the tunnel anymore.
Added paint under the health packs. Because I didnt put them in, players assumed that there are 0 health packs.
will add forward spawn if Berry complains required
Aesthetics:
Added Mountain
Added the top section of the rocket
Added some useless buildings
Optimization:
Added areaportals
Added skybox walls to completely separate the area where point A is from the area where point B is.
result: Extreme frame drop
to do: optimize better
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