CP_Bastion

Multi Stage CP_Bastion a7c

This update focuses on rebuilding and adding new areas around first stage and second stage as well as changing most of the texture to more neutral and comfortable for the eyes to play around.
These are the updates:
- Increased the size of a flank around first stage first point and added a staircase for the blue to get to the highground easier.

cp_bastion_a1c0004.png
  • added 2 new flanks around last point: One on the top of the usual sentry nest, and another on the other side for blue or red team to push. cp_bastion_a1c0001.png
  • Fixed doors closing on by themselves.

  • Added small stairs around the tower before first point for red to intercept easier and spy routes.
  • Created a new room around the second stage for red to hold or blue to reduce camping.cp_bastion_a1c0003.png
  • added more geometry and height around last point. cp_bastion_a1c0002.png

Hopefully this creates a better experience for both teams to play around. Next update is focused on last stage, where I will try and R O T A T E the last entire point for funsies.

TY

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Major updates for map design, visibility, bug fixing, glitched, broken textures.

First CP round:
  • Updated first point area, added more room on the side of the point to avoid camping or getting camped.
  • Switched glass windows to reduce sniper sightlines.
  • Opened up post point corridors and added another for the red team to be able to effectively defend site.
  • Added a room before last point for blue to have more space to push.
  • more lights

Second CP round:
  • Added new section around first point for playability and to creates less chokes around it.
  • Removed a ramp that leads from balcony near the one way door to let blue have more control over that area.
  • added a flank for blue team under the main path so they can secure the other side easier.
  • added a highground for red and blue to use
  • more lights

Third CP round:
  • Broke down a bridge leading to a point for only certaing characters to be able to cross it.
  • New bridge in the middle for some funky plays
  • Reduced sight lines for snipers.
  • Updated new path for last point, increased corridor and ramp sizes to comfortably combat.
  • Removed tunnels with one huge roundabout tunnel.

So it is quite a big update, hopefully it works :)

Attachments

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  • cp_bastion_a1b0004.png
    cp_bastion_a1b0004.png
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  • cp_bastion_a1b0003.png
    cp_bastion_a1b0003.png
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  • cp_bastion_a1b0002.png
    cp_bastion_a1b0002.png
    3.1 MB · Views: 37
  • cp_bastion_a1b0001.png
    cp_bastion_a1b0001.png
    3.2 MB · Views: 37