Waterflow

Waterflow A10

  • Changed an underground path now leading to second instead of leading to last
  • Fixed pickups not being properly mirrored
  • Changed signs
  • Switched some playerclips to be blockbullets
  • Adjusted spawntimes
  • Tweaked pickups
  • added resupply lockers to forward spawns (They become disabled if you lose the corresponding point so don't even try to camp them)
  • Widened additional entrances
  • tweaked pickups
  • removed the walls at the big "staircase"
  • added a bridge to last
  • widened the skybox at last
  • changed the position of the main doorway from last to second
  • turned the two-jump at last into a three-jump
removed I/O no longer in use (you could get stuck inside forward spawnrooms if you no longer owned the corresponding point)
  • respawn times should now work as intended
  • removed sightline at second
  • changed cover at mid
  • widened skybox at mid
  • made a doorway at last bigger
  • tweaked the position of the big box at last
  • removed hdr lightmaps
  • added no-build-zone on top of last
- tweaked spawntimes
- tweaked and added cover at last
- added and changed signs
- letters of the control points have changed (last is now A, second B and mid C)
- increased the length of the shortcut from A to C
- tweaked pickups
- increased capture area on all control points
- removed powerful sightline on last
- tweaked the lighting
- added doors to block pathways which could be used to avoid the enemy
- changed some textures
- added HDR lightmaps for the time being
- tiny desk engineer
I'm back!

Look, it's been months since the last update, so neither you nor me know what exactly changed. And the only thing I can guarantee is that things have changed. For the better? Just play the damn map...
Added more space between the capture points, and remade the positions of pickups.
Just some minor fixes in layout and spawns. A5 will make second bigger and add an area between mid and second.
Just some small changes. Mid is bigger and added things to reduce snowballing.
Changes of the Alpha 2 Update:
  • Bridges at Mid longer and added railings
  • Trenches at Mid wider
  • Basement at Mid has doors removed, more space now and its pick-ups have been downgraded from full to medium
  • Signs for Hazardous Water Section added and made green light more noticeable
  • Forward Spawn at second now at Highground
  • The first floor at the Section between Second and Last has more space
  • Most Ramps are wider now