Cornwater

Cornwater B8D

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

Cornwater B8D

Alternate universe Badwater with competitive play and visual consistency at the forefront.

Brief Description
Alternate universe Badwater with competitive play and visual consistency at the forefront. Welcome to Frontline/Alpine Badwater now fondly known as Cornwater. As a person with Deuteranopia (red-green colour blindness), the original Badwater had terrible visibility for me, and the existing "Pro" orientated versions didn't do much to help. Alpine/Sunny I have always found the best visibility-wise, so I figured that Badwater could use a makeover. Enter Cornwater in its earlier versions. Since B8, the map has taken on a new look, still with much better visibility than the original Badwater, just a bit more pleasing to look at.

The majority of the map balancing and existing changes are competitively orientated, however, this should be a vastly better community server experience than stock Badwater, or any other Badwater Pro/Prowater variant.

This is my first published map, but I would like to thank the following people: xobile, harris0n & JackyLegs for being absolute legends when I needed help figuring out Hammer and being super patient with the common first map mistakes. I would also like to thank fubar for his help earlier in the process and for his improved alpine/mining rocks, along with BSPReveal!

See Steam Workshop link for more screenshots!

Support the Punchline Puffs unusual effect and get it in the game!
Punchline Puffs

Steam Workshop | teamfortresstv (TFTV)
Author
coreobs
Downloads
1,900
Views
3,103
First release
Last update
Category
Payload

More downloads from coreobs

Latest updates

  1. B8D

    This version fixes a critical issue in the spawn regions in BLU team's main spawn room, and further reverts the original Cornwater map lighting.
  2. B8C

    - Updated map lighting - Fixed some lighting bugs - Fixed bots attempting to take the jumppad - Closed off jumppads until second point is captured
  3. B8B

    Added almost a dozen light origins for props to fix some lighting issues on props, and added new compile parameter that I didn't have so that may help. Changed the primary door of BLU's first forward spawn to open sideways from the middle, fixing...

Latest reviews

I might be a little biased, but this is one of my favourite pro edits to date. I hope leagues can see the effort put in and attempt to adopt the map