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- Got rid of the rotating door at mid (gonna be added back in another verison)
- Made the cap size for 2nd point smaller
- Moved the last point back a little
- Added a small room between B and the last point
- There are two small door ways leading into B instead of one
- Reworked the signs thoughout the map
- Added windows between mid and the inside section around mid
- Health/ammo adjsutments
- Temporary skybox now has space objects in it
- and a bunch of minor stuff I forgot about
- Completely redid last and the area leading into last
- The second control point area now takes place outside
- Made the side route to mid much more simplistic
- Relocated the forward spawns so that they are closer to their respective control points
- Heath/ammo adjustments throughout the map
- Spawn times had been reworked
- The tiny hallway between mid and the 2nd point is now a full fledged room.
- The 2nd point is now a flatbed train.
- Minor adjustments around mid.
- Heath/ammo adjustments throughout the map.
- Spawn times had been reworked.
- Decreased the amount of doors within the map.
- Adding arrows within the level to guide the player.
- Made the entrances to the basement near the 2nd point more noticeable.
- The 2nd point and the hallways around it had been reworked.
- Spawn and cap times had been adjusted.
- Added an entrance between mid battlements and the tiny hallway that leads into the point.
- And lastly a bunch of minor/cosmetic changes.
Overall the major difference between this version and the previous one is that I tried to make the layout within the buildings a tad bit more clearer.
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