Cops & Robbers (Game Mode Prefab)

Cops & Robbers (Game Mode Prefab) 4.0

The controlling update​

Logic updates, bug fixes and a brand new button design!​


We listened to player feedback and switched the button design from a single press to a capture point design which takes 2 seconds to cap. Additionally we fixed a majority of bugs, added stability and new assets. The button also now gets marked when players are in the jail cells, the counter on the hud is bug free now and the icons work.

Make sure to welcome Le Codex to the team, he will be replacing Sprinkles as lead programmer and so far is doing a great job!

As the Summer update draws near and hearing the reception of this latest update I hope this will attract plenty of interested mappers and the lineup of maps can grow and be prosperous!
If you are interested in making a map feel free to ping us or send us a dm and we'll set you up with a server invite!

Thanks,
-The Cops and Robbers dev team

(Post written by: Seacat08)
Rewrote most of the Vscript to improve stability and to include new features. On top of this we added temporary music, updated cell logic and designs, new icons that highlight players at 30 seconds left and much more!

Feel free to check it out with the updated prefab map and contact us if you're interested in learning more about the mode and our plans!

Thanks,
-The CR team
Changelog
-Updated the hologram​
-Resized the switch trigger​
-Added lines for last man standing​
-Improved the text​
-Players will now glow in the last 30s of the match, so its easier to find them​
-Teams now switch roles after a round (only in Single)​
-Fixed some minor oversights (mostly with doors)​
-Fixed Force Respawn not working properly​
-Added workshop thumbnail prefab​