Coppercliff

Coppercliff A5

  • Increased cap time of first point from 5 to 10 seconds.
  • Opened up A overpass.
  • Added some cover to protect attackers from A overpass.
  • Removed clipping on balcony over B main route.
  • Reworked B flank: re-routed into RED's main sentry spot, added one-way door.
  • Added flank under RED one-way dropdown.
  • Increased height of some roofs.
  • Radar on top of B now rotates (this is very impotant).
  • Added stop sign when A isn't capped to help guide players away from B.
  • When A is capped, red forward spawn will now become a no entry door.
  • Aknowledged alternative Spy strat for defending B (but left untouched).
  • Reworked BLU spawn flank exit to be less spammable (hopefully)
  • Added cover to main BLU spawn exits.
  • Removed ramp to access roof next to BLU spawn lower exit.
  • Added resup lockers to BLU forward spawn.
  • Changed cover around B point and extended capture zone trigger.
  • Added radar on top of B point.
  • Removed sniper nest near back of B and covered sightline from top of vent roof.
  • Changed colors of some lights in RED's main base.
  • Other misc changes to cover and routes.