A map that's really impressed me since Beta 3 or so. it's an excellent iteration on the classic "viaduct formula" we're all used to by now, funneling players to the point while also giving them the opportunity of a route that flanks behind the forward hold, similar to Product. The height variation is interesting in that the highest standing points of the map are level, but gameplay wise the Control Point hill still typically acts as the most powerful position on the map. It's visuals are really nice too, as the map achieves a nice balance between visual clarity and in-depth detail. There's some optimization issues due to the rain particles, but the gameplay usually (usually) makes up for it. I really like Conveyance Spring, and I think more people should give it a chance. A solid 9/10.