Changelog:
-Soundscapes are added to many parts of the level (Respawn Rooms, Both Intel rooms)
-Raised the cliff level to double the size (This was to make the 3d skybox work correctly)
-Added a 3d skybox! Things in the skybox include:
> A crashed BLU bomber plane
>A few small tents that you'll never get to see
>cool cliffs, and a radio tower
>a RED air base (With AA guns, planes, and a runway)
-Added RED and BLU detail buildings (On the top of the cliffs). RED has this large factory (With 3 smokestacks rendered in the skybox because they would pop out when you were on BLU's base), and BLU has this warehouse with shipping containers lying about.
-The hallway that you come across when exiting spawn is this vent that inclines upward into the small warehouse area
-Added a Wall to the L - shaped intel room, now making it an I - shaped intel room
-HDR lighting (No, it's not that bad, compared to the rapture or some shit)
-More props added to the bases and main areas
-Signs pointing to the alternate routes.
-Spawn Rooms are now expanded, the 2 doors are changed:
>One door leads straight to Intel, as promised.
>Another, instead of having 2 doors lead into the lobby, has one diagonal door that does the exact same thing.
>A window that you can look through leads to the garage area.
-Vents in alt routes now bend a little to prevent sightlines.
-More obvious signs to the capture zone (Other than the fact that the capture zone literally has the fucking letters "capture zone" printed on the godamn floor).
More is planned for future updates. This update means that the map is no longer in an alpha stage, the layout for the most part is complete, and it will further expand into more beta, and eventually rc.