Today, I've detailed the flanks! Made the bus tunnel an actual tunnel (Almost) completely laid out the alley flank Just started detailing the mezzanine flank
Added flanks, one at first/ground floor, another at first-second stair mezzanine Added plank across second floor opening Reintroduced the roof entirely, since you guys missed it so much Added more boxes on second floor Slightly reorganized first floor boxes to prevent sniping from the flank exits
Partially reinstated roof access Added security fence to outline restricted areas Removed the railing entirely, cuz ya'll can't behave Raised the lobby ceiling, resulting in those brushes becoming 16 hu tall
Removed collisions on railing Removed all access to roof Removed most of the walls from the lobby floor Made midpoint walls 16 hu thick Control point opens after 45 secs instead of 30 before
Doin' the first bit of retexturing.
Um, no more ammo cranny of misleadingliness or skylight health, and different spawnroom stairway??? :O
For the last time, Master William, It's not a car park.
Also, bigger ammo.
That's it.
Also, less distance to mid, and less trains! Way less.