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Commute B1

Today, I've detailed the flanks!
  • Made the bus tunnel an actual tunnel
  • (Almost) completely laid out the alley flank
  • Just started detailing the mezzanine flank
  • Added flanks, one at first/ground floor, another at first-second stair mezzanine
  • Added plank across second floor opening
  • Reintroduced the roof entirely, since you guys missed it so much
  • Added more boxes on second floor
  • Slightly reorganized first floor boxes to prevent sniping from the flank exits
  • Partially reinstated roof access
  • Added security fence to outline restricted areas
  • Removed the railing entirely, cuz ya'll can't behave
  • Raised the lobby ceiling, resulting in those brushes becoming 16 hu tall
  • Removed collisions on railing
  • Removed all access to roof
  • Removed most of the walls from the lobby floor
  • Made midpoint walls 16 hu thick
  • Control point opens after 45 secs instead of 30 before
Doin' the first bit of retexturing.
Um, no more ammo cranny of misleadingliness or skylight health, and different spawnroom stairway??? :O
For the last time, Master William, It's not a car park.
Also, bigger ammo.
That's it.
Also, less distance to mid, and less trains! Way less.