-made left route door look like an actual tf2 door
-'command centers' have better glass texture
-mid route from spawn now a little bit of a redundant climb to encourage side routes some more + slow mid rollout
-bit more cover in elevated right side route
did a map test, adding a few minor tweaks to not make map so open between outside of spawn and the main area of the map
-new way up to left side flank
-left side lower door now had arrow to help people see it is a door
-reworked mid cover a little
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