Colliseum

Medieval Colliseum a1a

Sadly cant make it sooner but here is some bugfixes for a A1 version.

  • Add forcerespawn for RED after BLU capped A and B so people not get trapped on old RED spawn.
  • Add windows to BLU spawn and fixed them not to z-fighting.
  • Make less spawns in each RED first spawnrooms so people get spawn more evenly.
  • Cap the game timer to 5 min.
  • Add more signs for navigating purposes.
Hope this update not big enough to disqualify me from the contest and see you after december 1st!