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Clocktower A3 focuses mostly on the second stage to make it more interesting and hopefully fun to play.
Full Change Log: ALPHA 3
GENERAL
- Added more func_details
- Fixed some texture issues
- Textured some visible NoDraws
- Added more clipping
STAGE 1
- Rotated one of the building for a Blu sniper sight line for the first point
- Changed layout of the library
- Shorten the wall near the first point
STAGE 2
- Added a nobuild to the shipping crate
- Changed an exit for Blu's spawn
- Changed the route behind the white wood shack to an underground staircase - Change the layout of the last point (It's less bad now.)
STAGE 3
- Cut off some sight lines for Red
- Added a door to the cart drop ramp that opens when the first point is capped
- Removed some OP sentry spots
- Fixed Red's second spawn door
- Made the death pit look "Cooler" (Just Used A Foundry Prop)
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