Before the main routes between points were drop downs. I saw a lot of players as a result getting lost while trying to move clockwise, or otherwise not having enemy encounters. I want movement to remain ccw, so I tried to keep giving attackers more options, like drop downs and one-way doors. Also, I myself was confused at time what point was available to capture upon respawning, so I added glows to the active control points. I have high expectations. Last playtest went well, which was refreshing after a desert of miserable playtests after a2. Also, I redid a ton of C because it was built around having a respawn point elsewhere than the middle. Someone suggested combining spawn rooms, which I like in theory. I need a bigger brain to implement something like that, I think three respawn cabinets next to each other would look very weird.