Coastline

Coastline A9b

swapped out rocks that disappear
No dev textures :)
Artpass with a few gameplay changes.
Yo so after a few lack luster attempts at fixing spawns and travel times I'm hoping that this is enough to fix it.

Gameplay:
  • Red and Blue no longer share the same spawn, blue has their own that they can use after capping B. (this spawn is further away from C)
  • Red team will immediately spawn at their forward after A is capped.
  • Removed some paths into B
  • Removed flank into C
  • Improved geometry outside of A
  • Gate that opens after capping A no longer looks like a misleading dead end.
  • New doorway on A
  • Highground on C no longer connects directly to spawn.
  • Shack on A has a new doorway to allow for easier rotates.
Visual:
  • Z-fighting fixed in some areas
  • Map is generally brighter
lighting
displacements
ya know
Big changes:
Reworked A.
Blue forward spawn will start as red spawn to shorten the length red team needs to walk to get to A.
Last test was really useful, cheers for the feedback feel like the map is coming along nicely.

Changes:
All cap times have been extended.
Red team will now force respawn after blue caps A.
Adjusted blue spawn to help stop spawn camping.
Added medium health pack on the coast.
No longer get stuck in blue forwards.
Better lighting where necessary.
Way more signs.
New height advantage going into last from banana.
Removed the cubby on last.
Better clipping in general.
Clipped window in spawn
Moved mini health pack by fountain on B
Got a few changes here.

Hoping these changes make it easier to hold B.

Blue spawn:
Changed to align closer with other A/D maps.
One more door.
The new door allows you to be sneaky in the water.
Better cover outside the spawn.
Spawn times lowered.

Coast:
Small pack now medium.
New drop down into shack.
Little hill is a little higher.

B:
The long hallway now has a dropdown.
The long hallway staircase has been shifted over.
Medium health pack is now behind the point.
The new mini pack behind the fountain

C:
Better lighting.
Barricades are now hedges.
Route with the high hedges is now more choky (should help blue team)
B has been completely overhauled