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Coal Valley A9

-redone map theme
-redone lighting
-small detailing
-redone window room near C
-removed clipping from house hear A
-simplified area on B
-added health kit to balcony on B
-improved optimization
-added ammo pack in window room
-small changes
-changed shape of second point
-opened window room on third point
-removed small health kit and ammo pack from third point
-added medium health kit to third point
-fixed cubemap bug
-small bug fixes
-added reflection
-added new path with health kit to first point
-expanded space in house on third point
-improved optimization
-clipping
-blocked some sight lines
-changed area connecting first and second point
-added medium health kit near first point
-lowered water level
-changed red's last respawn
-clipped stairs on second point
-changed area around second point
-added full health kit to last point
-blocked window room on second point
-blocked window room on last point
-geometry changes
-changed timer
-flank door to the second point moved back
-changed respawn logic
-blocked window on third point
-replaced small ammo pack on second point with medium one
-added death pit on flank near A
-changed routes to C
-increased water level
-added tires near shutter
-added new exit to red's last spawn
-changed blu's last spawn
-replaced vents with flank route
-removed full health pack near death pit on C
-improved optimization
-fixed bugs
-redesigned last point
-reduced playable area near blu's first spawn
-removed third blu's first spawn exit
-added detailing for some areas
-added more cover near second point
-replaced full health pack under first point with medium one
-removed ramp on balcony
-removed health and ammo from balcony
-removed barricade from stairs to balcony
-smoothed displacements on first point
-windows near third point are now non solid
-removes some sightlines near third and second point
-wall near first point is now higher
-increased water level under first point(now you can extinguish yourself)
-changed windows near third point
-changed blu's first spawn
-blocked path to balcony near first point while A isn't captured
-changed third point
-changed second point
-changed dev textures' light reflectivity
-now barrels are breakable
-reduced playable area near third point
-added displacements on third point
-removed pipes from middle building near first point
-health pack under first point changed from medium to full
-removed health pack near window on first point
-ammo pack near window on first point changed from medium to full
-added ammo pack near third point
-added patch to health pack under first point
-removed ammo pack from middle building near first point