Adjusted payload collision suspected of causing server and client crashes Fixed part of RED spawn not being covered by func_respawnroom Visual fixes
Improved accuracy of payload collision Payload can no longer be pushed or obstructed by players directly in front of it Fixed RED players being able to obstruct the payload before it had left spawn Expanded cliffside balcony overlooking the A gate Increased width of A tower basement stairs Increased time added when A is captured from 3 minutes to 4 Increased RED respawn wave time on A from 6 to 7 Fixed an unintended jumping route on the B castle wall flank Added a window connecting the lower floor of the C gatehouse to the drawbridge Removed access to the highest level of the C drawbridge wall Increased RED respawn wave time on C from 5 to 6 Added opening in E cliffside rooftop Adjusted position of RED spawn points on E Clipping fixes and adjustments Visual fixes and adjustments Pickup adjustments
Continued detail pass Increased rate of building health gain on the payload from 50% to 100% Fixed upgraded buildings’ max health being capped at 150 when removed from the payload Bell in B bell tower can now be rung Decreased RED respawn wave time on B from 9 to 7 Removed ramp up to outer tower near C drawbridge Updated C drawbridge model and sfx Decreased time added when A and C are captured from 4 minutes to 3 Decreased time added when D is captured from 3 minutes to 2 Decreased RED respawn wave time on E from 9 to 8 Removed finale capture zone crits mechanic (too confusing for new players) Visual fixes and adjustments Added navmesh
Initial map-wide detail pass Buildings placed on the payload now gain health 50% faster while constructing Barrier explosion when the payload leaves spawn now dislodges stickybombs and kills players around the exit Added dropdown route to B castle wall flank Added small interior flank to building near B checkpoint Adjusted cover and routing around the C courtyard Increased BLU respawn wave time on A, B, and C from 4 to 5 Increased RED respawn wave time on B from 8 to 9 Decreased RED respawn wave time on C from 6 to 5 Decreased RED respawn wave time on E from 10 to 9 Increased final point capture time from 5 seconds to 7 Fixed payload treads not receiving objective glow outline Fixed payload treads not animating while receding Various clipping fixes and adjustments Pickup adjustments
Adjusted shape and size of payload capture zone Adjusted placement and orientation of RED spawn points for A Increased RED respawn wave time on B from 6 to 8 Increased width of staircase to B terrace flank Removed route through interior of D satellite dish building Rearranged routes up to D catwalk Adjusted cover placement around D Extended D checkpoint/E entrance archway Removed lower path to D-E connector balcony Removed E flank balcony staircase to RED spawn Increased RED respawn wave time on E from 9 to 10 Players on the final point now receive crits while a capture is in-progress or contested Fixed the payload flipping and deviating from its path while receding Fixed tread animations playing while the payload wasn’t moving Fixed some issues with the payload player collision Detailing and visual adjustments/fixes Pickup adjustments
Reduced payload rollback timer from 30 seconds to 15 Reduced payload max speed from 90 units per second to 75 Decreased BLU respawn wave time from 5 to 4 on A, B, and C Increased RED respawn wave time from 5 to 6 on A, B, and C Adjusted routing between BLU spawn and A tower/ramparts Adjusted cover placement on A tower and ramparts Moved A tunnel entrance closer to BLU spawn Removed ladder to low rooftop overlooking A Added interior staircase access to A rooftop Reverted A choke to its original width Increased size of B shortcut doorway Increased cover around the cart path between A and B Adjusted shape of various rooftops between A and B Adjusted position of BLU second spawn Rearranged routing and cover in B-C connector Added route from C moat to drawbridge wall Fixed movement stuttering on drawbridge Adjusted cover and routing around D shack Fixed the payload not destroying buildings in its path Various clipping fixes and adjustments Various visual fixes and adjustments Pickup adjustments
Increased RED respawn wave time on E from 5 to 9 Flipped orientation of C drawbridge tower doorway C-D second floor flank is now locked until C is captured Added cover to C courtyard lower balcony Visual fixes and adjustments
Changed RED and BLU respawn wave times to 5 on all points Reduced payload max speed from 100 units per second to 90 Adjusted size and shape of payload capture area Increased size of BLU first spawn payload exit Added crenelations to BLU first spawn balcony Reduced width of bridge gate on A Added staircase to A-B connector rooftop Added one-way door to B-C castle wall flank Moved B checkpoint further from A Moved D checkpoint further from C Overhauled C courtyard and C-D connector routing Adjusted position of rooftop window entrance to E Fixed physics objects obstructing moving doors Various clipping fixes & adjustments Pickup adjustments Visual adjustments
Enabled payload rollback timer Fixed the payload randomly killing players who were not in front of it Ladder platform on A no longer connects to ramparts Increased BLU respawn wave time on B from 2 to 4 Shortened B castle wall flank Moved C checkpoint further from the drawbridge Increased cover on right tower overlooking C drawbridge Left entrance to C courtyard is now locked until the drawbridge is down Various pathing adjustments around C to improve player flow Removed tunnel staircase path connecting C courtyard to D Added ramp from D lower balcony up to roof/cable catwalk Increased size of lower balcony doorway Decreased final point cap time from 10 seconds to 5 Decreased RED respawn wave time to 6 on all points Various visual adjustments