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Fixed a bug that prevented the payload from moving
Fixed a server crash when stickybombs were detonated on the payload
Fixed stickybombs attached to the payload being impervious to hitscan weapons
Fixed stickybombs that were previously attached to the payload becoming immovable once detached from it
Slightly expanded the payload buildable area to make placing teleporters easier
Slightly adjusted shape of the payload capture zone
Increased time added when A is captured from 4 minutes to 5
Increased RED respawn wave time on A and B from 7 to 8
Added wooden planks crossing river on C
Adjusted cover placement on C and D
Increased RED respawn wave time on C from 6 to 7
Increased RED respawn wave time on E from 8 to 9
Clipping fixes and adjustments
Visual fixes and adjustments
Pickup adjustments
Temporarily reverting to the most recent stable version
Updated Vscripts suspected of causing server crashes and other game-breaking bugs
Clipping fixes and adjustments
Visual fixes and adjustments
Stickybombs now stick to the payload
Improved accuracy of payload collision
Fixed a bug that caused the payload to spin when not being pushed or receding
Reopened access to upper level of C drawbridge wall
Added a new interior stairwell to upper level of C drawbridge wall
Various adjustments to C gatehouse to accommodate routing changes
Removed window connecting lower level of the C gatehouse to the drawbridge
Decreased BLU respawn wave time on A, B, C, and E from 5 to 3
Increased time added when D is captured from 2 minutes to 3
Visual fixes and adjustments
Pickup adjustments
Removed displacements suspected of causing physics related crashes (thanks Mr. Burguers!)
Reverted payload collision to last stable version
Adjusted payload collision suspected of causing server and client crashes
Fixed part of RED spawn not being covered by func_respawnroom
Visual fixes
Improved accuracy of payload collision
Payload can no longer be pushed or obstructed by players directly in front of it
Fixed RED players being able to obstruct the payload before it had left spawn
Expanded cliffside balcony overlooking the A gate
Increased width of A tower basement stairs
Increased time added when A is captured from 3 minutes to 4
Increased RED respawn wave time on A from 6 to 7
Fixed an unintended jumping route on the B castle wall flank
Added a window connecting the lower floor of the C gatehouse to the drawbridge
Removed access to the highest level of the C drawbridge wall
Increased RED respawn wave time on C from 5 to 6
Added opening in E cliffside rooftop
Adjusted position of RED spawn points on E
Clipping fixes and adjustments
Visual fixes and adjustments
Pickup adjustments
Continued detail pass
Increased rate of building health gain on the payload from 50% to 100%
Fixed upgraded buildings’ max health being capped at 150 when removed from the payload
Bell in B bell tower can now be rung
Decreased RED respawn wave time on B from 9 to 7
Removed ramp up to outer tower near C drawbridge
Updated C drawbridge model and sfx
Decreased time added when A and C are captured from 4 minutes to 3
Decreased time added when D is captured from 3 minutes to 2
Decreased RED respawn wave time on E from 9 to 8
Removed finale capture zone crits mechanic (too confusing for new players)
Visual fixes and adjustments
Added navmesh
Initial map-wide detail pass
Buildings placed on the payload now gain health 50% faster while constructing
Barrier explosion when the payload leaves spawn now dislodges stickybombs and kills players around the exit
Added dropdown route to B castle wall flank
Added small interior flank to building near B checkpoint
Adjusted cover and routing around the C courtyard
Increased BLU respawn wave time on A, B, and C from 4 to 5
Increased RED respawn wave time on B from 8 to 9
Decreased RED respawn wave time on C from 6 to 5
Decreased RED respawn wave time on E from 10 to 9
Increased final point capture time from 5 seconds to 7
Fixed payload treads not receiving objective glow outline
Fixed payload treads not animating while receding
Various clipping fixes and adjustments
Pickup adjustments