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Continued detail pass
Increased rate of building health gain on the payload from 50% to 100%
Fixed upgraded buildings’ max health being capped at 150 when removed from the payload
Bell in B bell tower can now be rung
Decreased RED respawn wave time on B from 9 to 7
Removed ramp up to outer tower near C drawbridge
Updated C drawbridge model and sfx
Decreased time added when A and C are captured from 4 minutes to 3
Decreased time added when D is captured from 3 minutes to 2
Decreased RED respawn wave time on E from 9 to 8
Removed finale capture zone crits mechanic (too confusing for new players)
Visual fixes and adjustments
Added navmesh
Initial map-wide detail pass
Buildings placed on the payload now gain health 50% faster while constructing
Barrier explosion when the payload leaves spawn now dislodges stickybombs and kills players around the exit
Added dropdown route to B castle wall flank
Added small interior flank to building near B checkpoint
Adjusted cover and routing around the C courtyard
Increased BLU respawn wave time on A, B, and C from 4 to 5
Increased RED respawn wave time on B from 8 to 9
Decreased RED respawn wave time on C from 6 to 5
Decreased RED respawn wave time on E from 10 to 9
Increased final point capture time from 5 seconds to 7
Fixed payload treads not receiving objective glow outline
Fixed payload treads not animating while receding
Various clipping fixes and adjustments
Pickup adjustments
Adjusted shape and size of payload capture zone
Adjusted placement and orientation of RED spawn points for A
Increased RED respawn wave time on B from 6 to 8
Increased width of staircase to B terrace flank
Removed route through interior of D satellite dish building
Rearranged routes up to D catwalk
Adjusted cover placement around D
Extended D checkpoint/E entrance archway
Removed lower path to D-E connector balcony
Removed E flank balcony staircase to RED spawn
Increased RED respawn wave time on E from 9 to 10
Players on the final point now receive crits while a capture is in-progress or contested
Fixed the payload flipping and deviating from its path while receding
Fixed tread animations playing while the payload wasn’t moving
Fixed some issues with the payload player collision
Detailing and visual adjustments/fixes
Pickup adjustments
Reduced payload rollback timer from 30 seconds to 15
Reduced payload max speed from 90 units per second to 75
Decreased BLU respawn wave time from 5 to 4 on A, B, and C
Increased RED respawn wave time from 5 to 6 on A, B, and C
Adjusted routing between BLU spawn and A tower/ramparts
Adjusted cover placement on A tower and ramparts
Moved A tunnel entrance closer to BLU spawn
Removed ladder to low rooftop overlooking A
Added interior staircase access to A rooftop
Reverted A choke to its original width
Increased size of B shortcut doorway
Increased cover around the cart path between A and B
Adjusted shape of various rooftops between A and B
Adjusted position of BLU second spawn
Rearranged routing and cover in B-C connector
Added route from C moat to drawbridge wall
Fixed movement stuttering on drawbridge
Adjusted cover and routing around D shack
Fixed the payload not destroying buildings in its path
Various clipping fixes and adjustments
Various visual fixes and adjustments
Pickup adjustments
Increased RED respawn wave time on E from 5 to 9
Flipped orientation of C drawbridge tower doorway
C-D second floor flank is now locked until C is captured
Added cover to C courtyard lower balcony
Visual fixes and adjustments
Changed RED and BLU respawn wave times to 5 on all points
Reduced payload max speed from 100 units per second to 90
Adjusted size and shape of payload capture area
Increased size of BLU first spawn payload exit
Added crenelations to BLU first spawn balcony
Reduced width of bridge gate on A
Added staircase to A-B connector rooftop
Added one-way door to B-C castle wall flank
Moved B checkpoint further from A
Moved D checkpoint further from C
Overhauled C courtyard and C-D connector routing
Adjusted position of rooftop window entrance to E
Fixed physics objects obstructing moving doors
Various clipping fixes & adjustments
Pickup adjustments
Visual adjustments
Enabled payload rollback timer
Fixed the payload randomly killing players who were not in front of it
Ladder platform on A no longer connects to ramparts
Increased BLU respawn wave time on B from 2 to 4
Shortened B castle wall flank
Moved C checkpoint further from the drawbridge
Increased cover on right tower overlooking C drawbridge
Left entrance to C courtyard is now locked until the drawbridge is down
Various pathing adjustments around C to improve player flow
Removed tunnel staircase path connecting C courtyard to D
Added ramp from D lower balcony up to roof/cable catwalk
Increased size of lower balcony doorway
Decreased final point cap time from 10 seconds to 5
Decreased RED respawn wave time to 6 on all points
Various visual adjustments