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Changed RED and BLU respawn wave times to 5 on all points
Reduced payload max speed from 100 units per second to 90
Adjusted size and shape of payload capture area
Increased size of BLU first spawn payload exit
Added crenelations to BLU first spawn balcony
Reduced width of bridge gate on A
Added staircase to A-B connector rooftop
Added one-way door to B-C castle wall flank
Moved B checkpoint further from A
Moved D checkpoint further from C
Overhauled C courtyard and C-D connector routing
Adjusted position of rooftop window entrance to E
Fixed physics objects obstructing moving doors
Various clipping fixes & adjustments
Pickup adjustments
Visual adjustments
Enabled payload rollback timer
Fixed the payload randomly killing players who were not in front of it
Ladder platform on A no longer connects to ramparts
Increased BLU respawn wave time on B from 2 to 4
Shortened B castle wall flank
Moved C checkpoint further from the drawbridge
Increased cover on right tower overlooking C drawbridge
Left entrance to C courtyard is now locked until the drawbridge is down
Various pathing adjustments around C to improve player flow
Removed tunnel staircase path connecting C courtyard to D
Added ramp from D lower balcony up to roof/cable catwalk
Increased size of lower balcony doorway
Decreased final point cap time from 10 seconds to 5
Decreased RED respawn wave time to 6 on all points
Various visual adjustments