Citadel

Citadel B1

  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
  • Initial map-wide detail pass
  • Buildings placed on the payload now gain health 50% faster while constructing
  • Barrier explosion when the payload leaves spawn now dislodges stickybombs and kills players around the exit
  • Added dropdown route to B castle wall flank
  • Added small interior flank to building near B checkpoint
  • Adjusted cover and routing around the C courtyard
  • Increased BLU respawn wave time on A, B, and C from 4 to 5
  • Increased RED respawn wave time on B from 8 to 9
  • Decreased RED respawn wave time on C from 6 to 5
  • Decreased RED respawn wave time on E from 10 to 9
  • Increased final point capture time from 5 seconds to 7
  • Fixed payload treads not receiving objective glow outline
  • Fixed payload treads not animating while receding
  • Various clipping fixes and adjustments
  • Pickup adjustments
  • Adjusted shape and size of payload capture zone
  • Adjusted placement and orientation of RED spawn points for A
  • Increased RED respawn wave time on B from 6 to 8
  • Increased width of staircase to B terrace flank
  • Removed route through interior of D satellite dish building
  • Rearranged routes up to D catwalk
  • Adjusted cover placement around D
  • Extended D checkpoint/E entrance archway
  • Removed lower path to D-E connector balcony
  • Removed E flank balcony staircase to RED spawn
  • Increased RED respawn wave time on E from 9 to 10
  • Players on the final point now receive crits while a capture is in-progress or contested
  • Fixed the payload flipping and deviating from its path while receding
  • Fixed tread animations playing while the payload wasn’t moving
  • Fixed some issues with the payload player collision
  • Detailing and visual adjustments/fixes
  • Pickup adjustments
  • Reduced payload rollback timer from 30 seconds to 15
  • Reduced payload max speed from 90 units per second to 75
  • Decreased BLU respawn wave time from 5 to 4 on A, B, and C
  • Increased RED respawn wave time from 5 to 6 on A, B, and C
  • Adjusted routing between BLU spawn and A tower/ramparts
  • Adjusted cover placement on A tower and ramparts
  • Moved A tunnel entrance closer to BLU spawn
  • Removed ladder to low rooftop overlooking A
  • Added interior staircase access to A rooftop
  • Reverted A choke to its original width
  • Increased size of B shortcut doorway
  • Increased cover around the cart path between A and B
  • Adjusted shape of various rooftops between A and B
  • Adjusted position of BLU second spawn
  • Rearranged routing and cover in B-C connector
  • Added route from C moat to drawbridge wall
  • Fixed movement stuttering on drawbridge
  • Adjusted cover and routing around D shack
  • Fixed the payload not destroying buildings in its path
  • Various clipping fixes and adjustments
  • Various visual fixes and adjustments
  • Pickup adjustments
  • Increased RED respawn wave time on E from 5 to 9
  • Flipped orientation of C drawbridge tower doorway
  • C-D second floor flank is now locked until C is captured
  • Added cover to C courtyard lower balcony
  • Visual fixes and adjustments
  • Changed RED and BLU respawn wave times to 5 on all points
  • Reduced payload max speed from 100 units per second to 90
  • Adjusted size and shape of payload capture area
  • Increased size of BLU first spawn payload exit
  • Added crenelations to BLU first spawn balcony
  • Reduced width of bridge gate on A
  • Added staircase to A-B connector rooftop
  • Added one-way door to B-C castle wall flank
  • Moved B checkpoint further from A
  • Moved D checkpoint further from C
  • Overhauled C courtyard and C-D connector routing
  • Adjusted position of rooftop window entrance to E
  • Fixed physics objects obstructing moving doors
  • Various clipping fixes & adjustments
  • Pickup adjustments
  • Visual adjustments
  • Enabled payload rollback timer
  • Fixed the payload randomly killing players who were not in front of it
  • Ladder platform on A no longer connects to ramparts
  • Increased BLU respawn wave time on B from 2 to 4
  • Shortened B castle wall flank
  • Moved C checkpoint further from the drawbridge
  • Increased cover on right tower overlooking C drawbridge
  • Left entrance to C courtyard is now locked until the drawbridge is down
  • Various pathing adjustments around C to improve player flow
  • Removed tunnel staircase path connecting C courtyard to D
  • Added ramp from D lower balcony up to roof/cable catwalk
  • Increased size of lower balcony doorway
  • Decreased final point cap time from 10 seconds to 5
  • Decreased RED respawn wave time to 6 on all points
  • Various visual adjustments