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Circle Point a2

Alpha 2 is here
I made some large changes that, if needed, can be reversed.
-updated optimization (now the whole map isn't one leaf) (that's an exaggeration)
-added a large building to cull sightlines
-scaled the map
-new, better than before spawn rooms
- changed an unused hallway to increase traffic by moving a redundant entrance to the hallway
-death pits now marked (a bit)
-spectator cameras added

The large building can go if it needs. This early in development I am open to all suggestions and I am ready to change things if needed.