chalmers

chalmers a2

-increased cap time needed for point A
-removed forward spawn for RED
-added flanking areas in both A and B
-increased respawn times for blue on point A and red on point B
-simplified the navigation needed to get to high ground at point B
-increased the distance between point A and the blue teams initial spawn
-fixed being able to build within blue's initial spawn
-opened up areas (as a result of flank paths being added)
-fixed clipping issues
-fixed sniper sightlines at point B
-modified pickups all around
-other geo changes