Canada RC1
By StickZer0
http://tf2maps.net/threads/canada.10509/
New pictures as of 12th July!.
Release Candidate 1 has been released on 12th July!
Clicking on pictures will give you a high-res version
Hello, I'm StickZer0 and I bring you my latest map - KotH_Canada!
Canada is a King of the Hill map set in (you guessed it) snowy Canada! Gameplay is centered around a central capture point, with multiple routes, all leading to the center. Many of the rooves are accessible, and while it is easier for scouts and soldiers, other classes can all take different, but slightly longer routes up to the top.
The gameplay is based on fast action and a constant change in control of the capture point. The capture time has been considerably reduced compared to a normal KotH map, so when you see your point is being capped by a single person, you have 14 seconds to haul ass and get to the cap and defend what is rightfully yours. Similarly, if the enemy has set up camp, one push can get you straight to the cap and turn the game on its head.
You can see a flythrough video of the map here.
Side passages give classes such as sniper and engineer places to set up and hold out once the cap has been taken.
Known issues:
Shoutouts and Thanks:
I would like any feedback you have to offer about this map, as I'm sure all of it will be valuable.
Thanks in advance!
-StickZer0
New pictures as of 12th July!.
Release Candidate 1 has been released on 12th July!
Clicking on pictures will give you a high-res version
Hello, I'm StickZer0 and I bring you my latest map - KotH_Canada!
Canada is a King of the Hill map set in (you guessed it) snowy Canada! Gameplay is centered around a central capture point, with multiple routes, all leading to the center. Many of the rooves are accessible, and while it is easier for scouts and soldiers, other classes can all take different, but slightly longer routes up to the top.
The gameplay is based on fast action and a constant change in control of the capture point. The capture time has been considerably reduced compared to a normal KotH map, so when you see your point is being capped by a single person, you have 14 seconds to haul ass and get to the cap and defend what is rightfully yours. Similarly, if the enemy has set up camp, one push can get you straight to the cap and turn the game on its head.
You can see a flythrough video of the map here.
Side passages give classes such as sniper and engineer places to set up and hold out once the cap has been taken.
Known issues:
- Slightly buggy door at each side of mid
Shoutouts and Thanks:
- J4CK8, Beanz and Torpedo Pengwin, for constant feedback and help.
- Anyone i've stumbled across in the TF2Maps.net chat, you've taught me loads.
- -TECU- and Bacon Sandvich for giving me a place to get my map tested easily.
- Acumen for the snowy roof models
I would like any feedback you have to offer about this map, as I'm sure all of it will be valuable.
Thanks in advance!
-StickZer0