-Made capzone for mid cover the whole building
-Removed some extra "cubby" space in the mid building
-Fixed engineers being able to building on the roof of the mid building
-Removed medium health pack on the platform next to mid, in replace for a small health on each team's side
-Added some cover under mid, to make going under the point through the water more strategically viable
-Fixed being able to get out of the map, also improved clipping near that area
-Smoothed out displacements just a bit in all areas
-Last now has more ways to get in to make the building less of a choke
-Added a slight forward spawn to the team that owns the middle point, this will help with pacing the game and making players defend last more
-Forward spawn also teleports you back to the regular spawn if you are in it while the opposing team captures mid
See overview tab for screenshots