Changelog: Fixed exploit where you could get in and under the cell-shaded cubes on top of the towers Completely redid the layout of the map, added outer platforms and removed the bottom ones Made horizontal platforms which have a 50/50 chance of appearing on round start and allow for crossing onto the other team's area Changed where the rockets spawn Added a few details, like a func_dustmotes in the center Changed the style of the ceiling
You can actually play the map now, I added the trigger_hurt and tf_logic_arena.