BWCell

BWCell rc1

Changelog:
  • Fixed exploit where you could get in and under the cell-shaded cubes on top of the towers
  • Completely redid the layout of the map, added outer platforms and removed the bottom ones
  • Made horizontal platforms which have a 50/50 chance of appearing on round start and allow for crossing onto the other team's area
  • Changed where the rockets spawn
  • Added a few details, like a func_dustmotes in the center
  • Changed the style of the ceiling
You can actually play the map now, I added the trigger_hurt and tf_logic_arena.