Buttermelon

Buttermelon a3

i've decided the world needed more ok maps, so i've decided to update this koth map

  • Added building in courtyard behind point
  • Made flank side of map slightly larger
  • Added ramp up to the second level catwalks/building behind point
  • Adjusted the inside of house
  • Exits from Garage adjusted, 1 on Lowground 1 on Highground
  • Cave exit lowered slightly
  • Turned flank building into smaller alleyway with open skybox
  • Collision adjustments on a fence on battlements
  • Extended fence on battlements
  • Adjusted Signposting and Health/Ammo placement throughout the map
- Map is playable now
- Adjusted visibility in dark
- Added a trench to mid
// Felt like players should be encouraged to play on the point, previously there was no reason to play directly on the point
- Adjusted cover on point
// This is mostly aesthetic, but I really liked these barrel cover things from Coalplant so I stole them
- Adjusted flank
// This is kinda like synthetic and cascade mixed, should be nicer to play now
- Added another ramp to climb to cat from yard
// This should add more dynamics to yard and make it nicer to play cat
- Removed the box to climb onto batts
// Too easy to get such a good defensive position
- Added cover to batts
// Snipers peaking from here cannot see ramp + angles should be cleaner
- Fixed roof collisions
- Adjusted some detailing (windows + logos)
- Fixed HDR