A more sophisticated bumper car entity system.
- Players spawn immediately in bumper cars and are frozen for three seconds on start of a new round.
- Includes boosters and spells.
- All models and sounds are preloaded and available.
- Players can kill each other and respawn after being killed.
- Players that manage to escape the cart condition in the playing area are killed by a watchdog trigger.
- Doesn't use minigame entities.
- Comes with KOTH example logic, but the setup should work with most other game modes as well.
- Players are sometimes detached from their bumper cars after the end of the warmup phase. This has no effect on the gameplay.
- The player yaw rotation is preserved after death, so the spawn area should have driveways for all directions.
- The capture point HUD is partially hidden. Timers are still visible.
Released into public domain. Do whatever you wish to do with these files.