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Buck Alpha 4

Moved RED spawn and 1 a bit closer to 2
Moved BLU spawn and 8 a bit closer to 7
A few other geometry changes; most notably, some high ground for BLU near 4
Added more pickups
Added a silly thing near point 4 to make it stand out
Made respawns a little faster
Tweaks to overlays and signage for clarification.
Fixed certain spawn points not working
Changed how the routes to 4 and 5 close so there isn't only one route to and from points 6, 7, and 8 on any given round
Made captures add time
Fixed HUD materials
Made lighting look as intended
Geometry changes; unused routes close dynamically
Made control point locking work properly