Brushfern

Brushfern A4

- Changed overhang to have an open wall into blu start area
- Rebuilt first cap building to be higher up
- Added some railings to underground
- Fixed issue with one of the forward spawns not letting Red out
- Remove a fence from last to allow for more sniping and sentries in defence (it was really hard to defend with it blocking the spawn)
- Changed cliff texture across the whole map

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-Added doorway onto overhang near first for another route
-Shifted Cart start position slightly forward
-Removed deathpit at first, replaced with shallow water route
-Cleaned and opened up gameplay around first
-Added an earlier blu forward spawn that activates on second cap
-Moved red forward spawn to share the same spawn as blu's later forward spawn, keeping that until second cap
-Added additional height routes between second and third
-Adjusted cover across third
-Redesigned last, with red spawn now on the other side of the building offering more exits and options
-Overall lots of changes!

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- Additional pickups added or existing ones rebalanced
- New sniper nest near first
- Widened first buildings
- Added additional cover in underground
- Extended track near second
- Widened main entrances in third connector
- Added tunnel flank route from connector to third
- Added cover to the entrance from long flank into third
- Added additional cover to last
- Added slow opening temple door into last
- Reworked cart speed multipliers up steep inclines and on last