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Bruno a10a

- Added more team-colored textures
- Brightened lighting around mid
- Redesigned spawn areas and connectors to more clearly separate the spawn courtyards from the rest of the map and reduce the complexity of indoor areas
- Removed route which made it too easy to accidentally end up at the enemy team's spawn area
- Redesigned flank routes into portal area to account for the removal of certain routes
- Converted high ground near the gazebo from a closed room to an open balcony
- Expanded spawn exit balconies to give teams more of a high ground advantage over spawn campers
- Added crates to limit a sight line from the pit at the portal to the high ground overlooking the area
- Fixed issue where the portal would become locked closed instead of open if the point threshold was passed while the portal was closed
- Changed kill zone in the underworld to do 30 dmg / sec instead of instant kill
- Removed a small flank in the alley that proved more confusing than useful
- Removed a room that connected to the alley
- Increased time the portal is open from 20 to 25 seconds
- The portal will now remain open permanently once either team reaches 80% capture progress, to make it easier for the other team to defend the capture zone
- Moved side spawn exits out farther, removing a small buffer room
- Moved exit doors where players return from the underworld
- Added medium health pack to one of the connectors to mid and a small health pack to portal flank connector
- Reduced cap goal number from 5 to 4 per player
- Moved some pumpkin bombs to less annoying locations
- Moved medium health and ammo pickups from tunnel to back courtyard and added some small pickups to both connectors
- Removed clipping on top of the wall at alley
- Redesigned flank routes in the underworld to allow players to reach high ground with more cover
- Moved exit portal to opposite side of the capture zone
- Blocked off cheeky crevices where engineers were hiding teleporters next to enemy's spawn doors
- Added better team color coding and visual indicators for the portal
- Better lighting
- Added pumpkins and Halloween logic
- Underworld: made area around cap zone a little wider and added small health kits on the opposite side of each rock to help players contesting the cap zone
- Redesigned the building opposite the portal and turned it into a larger area, along with ground floor connectors
- Tweaked width and height proportions of the underworld
- Added safety fences to the underworld near spawn locations to prevent players from being knocked off as soon as they enter
- Stuffed crates inside the nooks on the inside of the gate to block sentries from being built there
- Tweaked environment lighting
- Lowered the underworld portal into a new low-ground area adjacent to mid and removed the force field
- Added new flank routes leading to the new portal area
- Players leaving the underworld will now only receive health and a speed boost
- Fixed a clipping issue in the underworld near a health pack
- Changed skybox texture
- Added clearer indicators for the portal opening and closing
- Decreased time the portal is open to 20 seconds
- Made mid a little wider
- Added nobuild zone on top of the gazebo
- Added another entrance + small new area to side flanks
- Moved underworld exits closer to spawns
- Added high ground flank to underworld to make it harder to hold the cap zone
- Fixed players sometimes falling to their death immediately upon spawning in the underworld
- Players no longer receive a speed boost upon leaving the underworld
- Decreased volume of bell noise played when players escape the underworld