Bombrush A9
a/d ctf
a/d ctf with a bomb
formerly b2b
formerly b2b
*Remapped
*Point A explosion now deals only 50 dmg
*Raised point B
*Removed all effects while carrying the bomb besides dealing mini-crits
*Added defensive buff when carrying bomb
*General space / layout changes in front of blue's 1st spawn
*Changed all glass textures
*Added stairway connecting balconies at point B
*Raised point B
*Removed all effects while carrying the bomb besides dealing mini-crits
*Added defensive buff when carrying bomb
*General space / layout changes in front of blue's 1st spawn
*Changed all glass textures
*Added stairway connecting balconies at point B
*Added various nobuild
*Decreased range of bomb alarm on 2nd point
*Added playable area to the right of red's 2nd spawn
*Decreased range of bomb alarm on 2nd point
*Added playable area to the right of red's 2nd spawn
*Removed all doors affecting gameplay
*Added voiceline for returned bomb
*Revamped area after point 1
*Revamped point 2 area
*Lowered blue's 2nd spawn
*Added voiceline for returned bomb
*Revamped area after point 1
*Revamped point 2 area
*Lowered blue's 2nd spawn
*Fixed double cap announcements on 2nd point
*Reduced 2nd point cap time by 0.4 seconds
*Adjusted props outside of 1st blue spawn
*Changed glass textures to be more visible
*Added playable area to the left of blue's 1st spawn
*Increased speed of point 1's main door
*Reduced 2nd point cap time by 0.4 seconds
*Adjusted props outside of 1st blue spawn
*Changed glass textures to be more visible
*Added playable area to the left of blue's 1st spawn
*Increased speed of point 1's main door
Layout Changes:
*Widened blue's left hallway at 2nd point spawn
*Moved red spawn backwards from the 2nd point
*Added playable area in the back/left of 2nd point
*Slightly reduced red's high ground at blue's 1st left spawn
*Raised "secret" door
*Added ramp connecting "secret" door and new playable area
*Widened blue's left hallway at 2nd point spawn
*Moved red spawn backwards from the 2nd point
*Added playable area in the back/left of 2nd point
*Slightly reduced red's high ground at blue's 1st left spawn
*Raised "secret" door
*Added ramp connecting "secret" door and new playable area
*Extended respawnrooms in blue spawn
*Adjusted respawn times
*Fixed 2nd blue respawn door from overlapping
*Fixed 1st intel door from overlapping
*Added playable area in the back of point B
Gameplay Changes:
*Added alarm sound when bomb nears a point
*Added alert sound when point is being captured
*Added CTF Compass
*Added 4 second capture time
*Capture resets when bomb leaves point or is dropped
*Adjusted respawn times
*Fixed 2nd blue respawn door from overlapping
*Fixed 1st intel door from overlapping
*Added playable area in the back of point B
Gameplay Changes:
*Added alarm sound when bomb nears a point
*Added alert sound when point is being captured
*Added CTF Compass
*Added 4 second capture time
*Capture resets when bomb leaves point or is dropped
*Added nobuild in blue spawn
*Clipped top of blue spawn
*Added playable area next to point A
*Added props to prevent blue spawncamping
*Adjusted doorways to break long sightlines
*Fixed flag detection not working
*Changed blue door texture
*Clipped top of blue spawn
*Added playable area next to point A
*Added props to prevent blue spawncamping
*Adjusted doorways to break long sightlines
*Fixed flag detection not working
*Changed blue door texture