Just thought I'd leave this here, it's cool to track my progress on this map as time goes on :3
Playtest on 24/02/2024 at 7:14pm
Notes:
last needs more time to let BLU cap (1-2 more minutes)
first 2 points are TOO hard to cap as BLU
capping the points give too much time (reduce to maybe 1-1.5 minutes)
RED spawns all in one single point
BLU needs more high ground to cap A
A is labeled B for some reason
BLU needs more areas to attack last from
BLU needs more access to the top area of last, RED takes it back really easily - make it so whoever has control of mid has control of the last high ground
BLU needs a flank to last
NOBODY cares about B, A is the point RED decides to defend (coincidentally it is also REALLY hard for BLU to push)
make it so BLU doesnt have to fight for their high ground in rooms around spawn
make red able to retake A and B (longer respawn times for BLU right after capping)
boilers on B need to be made obviously not interactable
feels lopsided in favour of RED (the opposite of what i want)
BLU should possibly get a forward spawn once both points are capped ?
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble