Bilge A1
generic embarrassing first attempt at mapping
3CP Attack/Defence where the attackers must push through all three points within a certain amount of time after capturing A. Capturing a point will add time to the attackers' timer, open some minor doors associated with that point for as long as the point is held as well as opening a large garage door that will remain open. Failing to capture the current point within the time limit will result in all three control points reverting ownership to the defenders' control, and the minor doors closing.