Resource icon

Bathhouse a7

The vents have been widened and signs have been added to identify which path goes to the enemy and which goes to the point
The lights have been fixed, the ambient lighting is brighter and the indoor lighting is much softer.
Increased the health cost of the bounce pad
The point has been widened
Doorways to the room in mid have been widened
New displacement texture, paths have been added as well
There is now a new room on the point, connecting both top areas.
Removed the modern art piece on the point
There are now vents on top of the Bathhouse, accessible from the middle spot on both sides. Simply jump in the scolding hot water and you can jump to a ramp to access the ventilation. The vents are connected to the top area and each other, allowing for strategic dive bombs or as a way to go behind the enemy without using the flooded underpass.
Mid has been somewhat altered, being given an arching pathway
Signage has been added throughout the map
Fixed some little lips between structures and the grass
Lowered certain bumps to make traversal easier
Added some lighting
The cap has been raised
Removed a fence (Very crucial)
Mid has been completely overhauled, becoming much wider
A new spawn exit has been added
A new boiler room pathway has been added
Displacements have been added to the map, following great demand.
Lighting has been added, although calling it fixed might be untrue
Added a small doorway in the middle building due to displacements
Removed a tree to spite the lorax
Added a medium health pack inside the top part of mid
Added blockbullets to the fences on mid
The capture area is now indicated with tape
Fixed seeing the void on the underwater flank
Fixed geometry being misaligned on the submerged route
Indicated the insta-death spots with a sign and steam
Put some Area-portals inside the death sauna and top area
Self-explanatory, the map has a new name, new flank and is scaled down just a bit

CHANGES

Added Underwater flank that goes across to the other side
Shrunk down the map slightly
Added func nobuild to the water because sentries are cringe
Refurbished previous flank where the new underwater flank is located
Renamed map to koth_bathhouse