Basalt

Medieval Basalt b0

Changes:
  • replaced terrain texture
  • redid displacements
  • replaced the 2nd bridge over the lava river with a rope bridge
  • made a 3d skybox
  • gave blu a speed boost coming out of their forward spawn
  • increased red's respawn time after 2nd is capped
  • blocked projectiles going from the bridge to the platform above the lava
  • gave both teams a forcerespawn after each cap
  • completed rails
  • gave the final keep battlements
  • remade the stairs near 2nd
  • mirrored the skybox texture
  • added a func_dustcloud at the edge of the map
  • removed some spawns that were too close to a wall
  • removed the rollback near last
  • added supports to platforms/buildings
  • artpassed buildings near last
  • added windows to blu's first spawn
  • replaced the top of the corners of the keeps with props
  • disabled collision on some props to prevent console spam
  • centered the decal in red last spawn
May the best map win ;3
Changes:
  • removed the bumper car minigame
  • fixed a flickering light on the bridge
  • removed the wall next to red forward spawn
  • added clipping so the HHH can't jump into the volcano
I'm genuinely heartbroken this is so fucking sad qwq
The bumper cars will return...
Changes:
  • replaced the bridge over the lava river with a covered bridge
  • major changes to the bumper car minigame
    • gutted the previous one and replaced it with one based on 3kliksphilip's smash gamemode
    • gave the winning team uber for 15 seconds at the start of the game
    • made changes to bumper car values
      • decreased boost duration
      • decreased boost recharge
      • increased stationary turning speed
      • increased backwards speed cap
      • reversed backwards turning direction
      • increased breaking power
  • removed zeus assets
Changes:
  • brightened sky lighting
  • added torches
  • added another bridge past the lava river
  • added a rollback zone near last
  • added a doorway in an arch to block sightlines
  • detailed the ramp at last
  • added pickups
  • changed end of round lines
  • added a teleport trigger to a sign to prevent getting stuck
  • added doomtrain's oc lol
  • added clipping around hay bales
  • added soundscapes
  • added ramp at blu spawn
  • added battlements at red spawn
  • added additional cover in the area before B
  • added a resupply cabinet in blu forward spawn
  • removed sprinkles' vscript (for now)
Major thanks to @FlipFTW for taking the time to give me detailed feedback!
Changes:
  • disabled blu forward spawnpoints by default
  • added an arrow billboard outside of blu forward spawn
  • fixed broken setup gate
  • changed the secondary route near B to a dropdown
  • revamped the bumper car minigame
Changes:
  • fixed broken respawn room visualizer
Changes:
  • fixed clipping on a terrain arch
  • changed texlights
  • added a forward spawn for blu
  • added a secondary route to B
  • changed terrain a bit
  • changed lighting in the bumper car game
Issues such as lighting will be addressed, I'm putting this out now because I won't be able to work on it for a couple days.