This patch resolves an issue with missing materials.
Added more signs to direct players to important locations Improved lighting Fixed a bug where the "no entry" brush at the vault doors would not appear Adjusted the layout of the spawnrooms to make the ramp to the upper level more obvious Decreased the speed of the vault doors after they have been fully opened Decreased the return time of the Australium from 15 seconds to 10 seconds After the Australium has been captured, players will not be able to pick it up again until the vault doors have fully closed
Fixed a bug where players could stop the vault doors from closing Fixed a bug where the dispenser beam would heal and give ammo without the presence of the flag carrier Fixed an egregious error that caused BLU players to respawn significantly faster than RED players Added walls to discourage players from taking the Australium and rocket-jumping/sticky-jumping directly to the vault Added dynamic lights to indicate when the vault doors are closing Adjusted floors and ceilings for more height variation Adjusted the speed of the vault doors, they now take 20 seconds to open instead of 15 seconds