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Moved/removed a flank exit at B
Made the flank through the train at D more open
Shifted some props around at D
Added a hut at D
Added a roof to an exit at D
Raised the final point a bit with a small rollback zone
Added a new one way dropdown at B, closes when B is capped
Added nobuild to the shack at C
Removed a hidden flank at D
Removed a ramp at A
Removed a fence at C
Moved the one way door at the dropdown near B/C
Removed the trigger for that door, instead it opens when A is capped and closes when B is capped
Added a health pack at the rock between B and C
Made some small adjustments to A
Moved an entrance to a flank at B
Pushed back the interior of B
Pushed back D
Removed a few pick ups
RED now has a lower respawn time for 30s after a point is capped
Reworked a flank at B
Replaced the gates outside Blue spawn with custom models
Removed a doorway at the balcony at D
Reworked the path leading to the balcony
Made most doorways taller
Fixed the cart not being outlined
Slowed the cart by 25% when going up the rollback zone
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