minor layout changes to 3rd
added a slow door to the flower shop on 3rd that opens on B cap
moved the 3rd point slightly more forward
some detailing
fixed a lamp
I fucked up a lamp but didn't feel like compiling 20 min for one light
some clipping
disabled nobuild on roofs on B
made B cap also force spawn red
changed some geo between C and D
other minor things
fixed pl hud
made blu spawn exits grate doors
removed a route on 1st
added a little ramp for offense on 2nd
changed the tiny hut on 2nd
adjusted respawn wave times
improved clipping
other small changes
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