Artillery

Artillery b4b

  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
The gun now fires. (well, a lot more than before!)
many small visual fixes
Some bug fixes with the skybox planes & with the gun
Improvements to the gun movement to make it more fluid
Huge overhaul to the detailing on the map, selling a much more gritty and dirty industrial zone city vibe
Also some gameplay changes around A and B as a result of making the map beautiful ;)

Go check it out on the workshop!

Major artpass update!

-Added model for the titular gun, model by @MrOakridge
-Added models for the flower pots in blu spawn, also by @MrOakridge
-Revamped lighting and 3d skybox
-Revamped texturing across the entire map
-Revamped OOB detailing areas
-Go look at the screenshots fool

cp_artillery_b30000.jpg
cp_artillery_b30002.jpg
cp_artillery_b30004.jpg

cp_artillery_b30005.jpg
cp_artillery_b30007.jpg
cp_artillery_b30009.jpg
cp_artillery_b30010.jpg
cp_artillery_b30011.jpg
cp_artillery_b30012.jpg
cp_artillery_b30013.jpg
cp_artillery_b30014.jpg

Attachments

  • cp_artillery_b30001.jpg
    cp_artillery_b30001.jpg
    502.6 KB · Views: 12
  • cp_artillery_b30003.jpg
    cp_artillery_b30003.jpg
    499.4 KB · Views: 12
-detailing changes, reducing use of noisy textures & simplifying geometry
-gameplay changes around blu spawn, funneling blu players more through reds forward hold rather than behind it
-gameplay changes around red spawn, making it easier for red players to approach the point from spawn

-fog
-reduced clutter around the map, trying to make the detailing feel less cluttered and unfocused
-skybox improvements
cp_artillery_b20000.jpg

cp_artillery_b20001.jpg

cp_artillery_b20002.jpg

cp_artillery_b20005.jpg
cp_artillery_b20007.jpg
cp_artillery_b20008.jpg

Attachments

  • cp_artillery_b20003.jpg
    cp_artillery_b20003.jpg
    637.4 KB · Views: 28
  • cp_artillery_b20004.jpg
    cp_artillery_b20004.jpg
    659.9 KB · Views: 27
  • cp_artillery_b20006.jpg
    cp_artillery_b20006.jpg
    681.6 KB · Views: 28
  • cp_artillery_b20009.jpg
    cp_artillery_b20009.jpg
    485.3 KB · Views: 28
-small gameplay adjustments, slightly experimental
-adjusted detailing with more focus on drawing the players eye & reducing overall clutter in unimportant areas
-small lighting adjustments
First Beta Version!

This is my first attempt at an artpass, so any feedback is greatly appreciated! I anticipate it may still need quite a bit of work.

-map is now fully artpassed, minus some custom assets I still need to make
-minor gameplay changes due to the artpass
approaching beta!

-new lighting
-small changes around B point
-more detailing in places, leading to more small changes around.
small changes to last + connector + blu spawn lobby
optimisation pass
changes to last
less go