-reduced red respawn time on A
-redesigned A forward hold to be slightly more defensible for red, and to not encourage them to overextend as much
-added some geometry on A point to cover sightlines, slightly improving defensibility
-improved ammo accessibility on A point
red should hopefully be able to hold this point now lmao
-added an additional entrance to the A->B connector lobby, giving A a highground position to push into this area from.
-increased red respawn wave times on B point.
-redesigned the entire B point
-removed entire underground / behind the point flank area, as it was going largely unused and was a bit confusing
-redesigned the left entrance to no longer be a heavily lowground entrance for blu, as this felt awful to enter the point via
-removed the slide doors on the right entrance to the point
-reduced the height of red teams high ground on this point
-reduced the range of rotation values available to the AA gun, it should be in a position where it can be walked on far more often now.