-HUGE clipping pass, map should be silky smooth slippery mode now
-Changes to pickup placement around A point to aid Blu team less.
-Some changes to geometry next to A point to be more approachable for Red team
-Little optimisation around A site / Blu spawn area
-Some changes to geometry in the A->B connector
-Slightly moved health and ammo locations around B site to make blu have to run further for pickups
-Removed right side ramp to the building near Red's spawn exit on B
-added a new ramp to allow RED team to walk on the gun from the back end, have fun with some over the barrel massive gun fights.