Arcadia

Arcadia A7b

Same version, just with bsp_repack
A7 changelog:
  • TREES! Only one affects gameplay, though
  • Added identical rooms under the point/spawns, connecting the tunnel to the backside of the point
  • Made doors in tunnel team only and always unlocked
  • Lowered the height of the building outside spawn
  • Many areaportals and some occluders
  • Fixed dynamic shadow angles again (for good this time)
  • Modified capture/respawn times
  • Moved/added some signs
  • Func_detailed a bunch
  • Improved lightmap quality in places
  • Improved spectator camera
  • Improved clipping
  • Slightly improved lighting
  • Fixed a sticky hiding spot
Only a month late!
A6 changelog:
  • Dynamic shadow angle fixed
  • Better lighting (-final, -textureshadows)
  • Better prop lighting (-staticproplighting, -staticproppolys)
Thanks to Ruarai and Maxdup for CompilePal!
Changelog:
  • Added spectator cam
  • More signs
  • Wall near point changed to chicken wire
  • Increased capture zone size
  • Widened ramps out of water
  • Sniper windows enlarged
  • Removed hole at balcony
  • Temporarily disabled train*
  • Brightened spytech room
  • Clipping improvements
  • Some lightmap optimization
*Was unbalanced, especially against Blu.

There are still some things I don't know how to do, like shadow control and the lighting compile options for example. NOTE: this is still not suitable for player testing, because of the asymmetry. Looking at you, feedback.tf2maps.net.