Changelog:
- Added spectator cam
- More signs
- Wall near point changed to chicken wire
- Increased capture zone size
- Widened ramps out of water
- Sniper windows enlarged
- Removed hole at balcony
- Temporarily disabled train*
- Brightened spytech room
- Clipping improvements
- Some lightmap optimization
*Was unbalanced, especially against Blu.
There are still some things I don't know how to do, like shadow control and the lighting compile options for example. NOTE: this is still not suitable for player testing, because of the asymmetry. Looking at you, feedback.tf2maps.net.