• Completely redesigned the central point
  • Updated layout to use mirrored symmetry rather than rotation symmetry
  • Updated lighting
  • Fixed the BLU resupply locker for real this time
  • Fixed issues with the trigger_capture_area that were causing memory issues
  • Added jump pads to flank routes
  • Fixed BLU resupply locker not working
  • Added a route going from the spawn courtyard to the staging area for both sides
  • Pickup adjustments based on feedback:
- Turned medium ammo packs in the stage area into large ammo packs​
- Turned medium health packs in the central arena into small health packs​
- Added small health/ammo packs to databank corridors​
- Added large health pack to staging areas (requires double jump and/or explosive jumping to reach​
- Adjusted walls in the central point based on feedback​
  • Fixed sightlines leading into both teams' spawn rooms
  • Added info_observer_point entities
  • Reduced point cap time to 10 seconds (was 15 seconds)
  • Updated central point arena
- Completely rebuilt layout from the ground up
CHANGES IMPLEMENTED
-Updated the map's layout
-Added death pit signs to the Control Point bridge
-Started minor detailing work indoors
-Began identifying player clip areas using props