Changes: Got rid of side-shack walls Put up anti-snipe barriers around the path to the point New secret passageway Side-shacks, bases, and point all elevated You can no longer go behind the bases Slightly smaller
Changes: Map was put outside Map is more open New design choices based on details Entirety of battlements lifted from the earth Respawn rooms are now actual blocked-off rooms Respawn room visualizers are flush with the wall to give a more Indiana Jones feel Sides are now accessible from all sides New exits for the team bases I'm probably forgetting a lot! Yet to Add: Soundscapes Extra team-distinction props
- Name now up to standards