Amplitude

Amplitude a5

This is an update to the respawn times. When a round begins, waves are set to 7 seconds. As the round progresses, they get longer, maxing out at 10 for the last 2 minutes. The tower and satellite points have also went some measures to block sightlines, and other miscellaneous geo changes. Also, spawn points have been moved up to where they were in the first version.
In this update I completely revamped the radar point, now it's dried up and the connector to it and the crane point has changed altogether. I also revamped BLU last along with patching a funny spot that showed itself up on the tower-radio connector. Also respawn wave times have been reduced to 7 seconds and the faster respawns when capping have been removed for being jank.
This is a logic update, the last rounds should now send you back to the central rounds when the timer ends. I also removed the band-aid setup timer in those central rounds. If you are also capping a point, the respawn wave is reduced to half the time.
Reworked some of the connectors to be more spacious. Some of this re-uses other connector's areas so door logic had to be messed with a bit. Also fixed respawn room visualizers on red base's last point.
Fixed the bugs that were causing people to spawn in the wrong area, fixed respawn room visualizers as well as adding the hydro arrow signs.