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Almih a3

I've tried to simplify up a bit, remove some of the feeling of being a rat in a maze. I did try to make it so that it would be easier to get behind than some other koth maps, but according to beaters testers I just went way too far in that, so I've tried to make it less of a shitfest.

On the cliff side, I've just reduced the amount of useless space. The whole thing thing has been reduced by about 30%, which should make it better for fighting generally, it was a bit too wide for people on opposite sides to engage eachother. I've lowered the dome for ease of use, and I've changed the structure itself to a single opening that's wider. You can run up onto the high ground from the middle now, which is less of a death sentence for people that go down.

On the tracked side, I removed the rockets as they weren't necessary, and in the iddle, I closed off some of the entrances. I've also changed and added some healthpacks, to help rollouts and help break forward holds.

I've started doing the textures but I haven't shipped any of this in this version, as I've got some custom stuff that I haven't done yet. Would it be better to texture the bits that I can or leave it in dev textures?


xoxo, me