alamosa b12

Another 5cp map designed for 6v6.

  1. bunch of little changes for my man luc

    Hyce777
    -fixed some displacements at 2nd not being flush to the arch building
    -fixed some shadow issues on the rocks at 2nd
    -lowered the arch bridge on 2nd a little bit
    -raised the roof in lobby so that all of upper lobby matches
    -changed the dropdown exit on mid to make it less awkward
    -clipped an awkward corner leading towards dropdown in house
    -clipped an awkward corner pushing into last
    -removed an awkward wall in lobby
    -removed a weird spot underneath the batts exit in lobby
    -smoothed lobby out...
  2. light tweaks take 2

    Hyce777
    -added some walls on the new ramps up to the high ground in lobby
    -adjusted the arches on 2nd's spacing
    -widened the area by house
    -adjusted the way that house on 2nd lines up to fix a dumb sightline through choke
    -changed the way the high ground on mid works out
  3. light tweaks

    Hyce777
    -added some walls on the new ramps up to the high ground in lobby
    -adjusted the arches on 2nd's spacing
    -widened the area by house
    -adjusted the way that house on 2nd lines up to fix a dumb sightline through choke
    -changed the way the high ground on mid works out
  4. spotlights! sirens! but he made it out!

    Hyce777
    With a bullet in his back!

    -removed the block on 2nd
    -flattened out a lot of the geometry at 2nd
    -extended the house on 2nd to be a bit over point
    -opened up below 2nd point
    -removed boxes at 2nd that allowed any class on top of height
    -made the wall at choke a bit thicker
    -made the ramp up to 2nd considerably wider
    -removed weird pillars on mid
    -fixed a weird corner on the highground at 2nd
    -changed how upper main and rollout work on 2nd so that they connect as more of a battlements
    -added...
  5. enter the hut

    Hyce777
    -added the missing health and ammo to red house
    -added small health and ammo to the towers on 2nd
    -added small ammo on mid below point
    -added a structure over the bridge on 2nd to provide more cover and height
    -raised the floor under the dropdown on mid a bit so that you don't take fall damage, added a dirtpile up to it
    -looked into different chokes with no luck
  6. a more open flank on 2nd + others

    Hyce777
    -smoothed out the right side of last a bit
    -moved lightpole at 2nd to tuck it away a bit
    -majorly changed how the house at 2nd comes out to 2nd; made it much more open, added a dropdown into the house
    -adjusted the sightline blocker at choke to make it easier to deny bombs into 2nd
    -added a pillar on mid to the left to help emphasize the left side
    -added a small dropdown from the mid height to "dark"zz
  7. some small changes

    Hyce777
    alamosa - b7
    -increased the skybox brightness
    -fixed a dumb sniper sightline between the house on mid and 2nd
    -adjusted the ground leading to choke a bit
    -fixed a broken skybox that made it so you could see into lobby from last
    -made the map actually symmetrical at 2nd (ramps to house were wrong from red to blue side)
    -adjusted the ramps up t house to be less chokey
    -adjusted the support beams on the main upper exit from lobby
    -adjusted the displacement ground at 2nd to be much less dished...
  8. better lights on 2nd

    Hyce777
    it's got more lights
  9. yeah, a hotter hot hot hot hotfix

    Hyce777
    fixed a hole at 2nd that I tore in the floor.

    Shit happens, man.
  10. Hot hot hot fix!!!!

    Hyce777
    -fixed an invisible ceiling @2nd
    -made it easier to get on the bridge from last side @2nd
    -lowered the highground @2nd
    -moved the health and ammo on 2nd to make the centralized
    -adjusted the geometry under 2nd to make it easier to bomb out of under
    -adjusted geometry @2nd to make the ramps smoother
    -made it so you can cap from on top of the block at 2nd
    -made the awning on mid a bit different and less op