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alamosa b12

-adjusted the displacements at 2nd so you can't get stuck going into flank
-deleted remnants of old floodlights on blue valley
-made the height of the fence on 2nd taller
-made underneath 2nd point bridge wider
-fixed being able to stand on a bit of wall in valley
-added a small HP/ammo on last
-made the wall towards flank on 2nd see-thru
-opened up the tower on 2nd
-adjusted the sightline thru valley
-added a catwalk on 2nd's tower for height play
-added a small walkway on either mid tower at mid
-entirely changed the flank room / house towards mid
stuff

made forward spawn doors have no entry signs on them
made main spawn doors have windows on them
made the cages underneath dropdown on mid smaller
made dungeon only tie into one side of lobby
broke one of the arches at mid to split the high ground up a bit
removed the sniper fences on mid
made the middle nipple slightly more erect
removed the big house on 2nd
entirely reworked the geometry of 2nd
reworked alley
made the lower right exit of last (pushing to 2nd) a little narrower and adjusted the door to be less thick
adjusted the geometry a touch at last
clipped the little lip on dropdown better at mid
raised the wall at 2nd by choke for c-tap double bombs
fixed several missing textures by the lobby shutter on red 2nd
added more lighting in alley
added more lighting behind point
added more lighting leaving lobby thru the middle exit on 2nd
added lighting in the high ground hut on 2nd
fixed the way the walls line up at the sides of the shutter in lobby
moved forward spawn on 2nd to make it less spammable and a better exit / spawn feel
shortened the overhang out of middle exit of lobby onto 2nd
raised the middle exit of lobby onto 2nd by a bit
added prison theming
added another small box so all classes can climb the boxes at last
added some fences on last to block the sightline from left spawn towards lobby
added some props / geometry in the passageway behind last point
added some arches and props at the right side of the last point
adjusted the height on right side of last
made the map dusk time
https://imgur.com/a/aWXWJ58

a4->a5
-added a small bit of height on the backside of the sniper fence at 2nd
-fixed the graphic glitch with the bridge fence
-added crates by the big container on 2nd to allow all classes up to the container at 2nd
-added a small lip on the dropdown at mid to prevent the tiny sightline from dropdown to dropdown
-fixed a displacement that wasn't flush by 2nd forward spawn
-fixed being able to get on top of spawn at last
-made the supports underneath dropdown at mid mesh so you can see through the right side of mid
-fixed the forward spawn door eating you @2nd
-adjusted spawn locations in the forward spawn on 2nd so that you don't automatically open the shutter
-adjusted the displacement floor on 2nd so you can jump into the box by the bridge
-added a shutter on the mid side of house
-adjusted the size of the bridge and ramp at 2nd
-adjusted the choke sightline a bit to make it easier to hold on 2nd
-lowered the point down to the main height of last
-raised spawn at last just a hair
-adjusted actual spawn points in the last spawnroom
-adjusted the left side of lobby and the left exit onto 2nd so that you can't be seen from the roof
-removed one of the orange bits by the arches on mid to prevent all classes from accessing height
-added a connector under the big brick on mid in the corners
-adjusted the ramps / death trap on mid
-moved the small ammopacks on mid to be near dropdown rather than be on the point
-added a box on last for climbing
a2->3
minor change at choke

a3-A4
-made the choke sightline blocker symmetrical
-majorly adjusted respawn times
-made the roof above rollout smooth
-made rollout's wall a mesh so you can see through it
-fixed a tiny sightline from upper lobby to 2nd
-made HP in flank building on mid a small
-added a box
-made porch longer
-made the fences on 2nd so you can't stand on them
-fixed a glitchy shutter door trigger
-moved forward spawn on 2nd back towards lobby and made it come out a wider shutter
-added a fence on 2nd to block the sightline to lobby
-made the sniper fences on mid slightly shorter
-moved spawn back a bit at last to make it so you can rotate behind point to kite
-moved point toward lobby a bit, put it on the raised platform
fixing the dl

-removed the doorframe top in lobby
-moved the upper right ramp out of lobby to last to the right and adjusted a few doors to limit a sightline
-changed the bridge's material at last so you can't splash through
-added a small block next to the fences on mid so scouts can get on top of height more easily
-removed lazy lip at mid and made it hazard texture so you can see the cap area
-removed a wall in lobby
-removed the big box rock at 2nd and replaced it with a much larger ramp
-made it so you can't stand on top of the shutter at lobby
-fixed a bit of invisible floor at 2nd
-made cap point outlines for 2nd and last
-added a fence across the 2nd point bridge to deal with sightlines
-made the rock outside of lobby much smaller so that it's more open there
-made the roof over lobby's exit to last much taller to make it more obvious you can't stand there
-made the light less orange
-brightened up the map overall
-modified a wall by choke to allow additional high ground at mid to allow scouts to get up to height more easily
-removed the doorframe top in lobby
-moved the upper right ramp out of lobby to last to the right and adjusted a few doors to limit a sightline
-changed the bridge's material at last so you can't splash through
-added a small block next to the fences on mid so scouts can get on top of height more easily
-removed lazy lip at mid and made it hazard texture so you can see the cap area
-removed a wall in lobby
-removed the big box rock at 2nd and replaced it with a much larger ramp
-made it so you can't stand on top of the shutter at lobby
-fixed a bit of invisible floor at 2nd
-made cap point outlines for 2nd and last
-added a fence across the 2nd point bridge to deal with sightlines
-made the rock outside of lobby much smaller so that it's more open there
-made the roof over lobby's exit to last much taller to make it more obvious you can't stand there
-made the light less orange
-brightened up the map overall
-modified a wall by choke to allow additional high ground at mid to allow scouts to get up to height more easily