- Removed the fence because the sightline was fixed by the layout change in A8
- Widened the west ramp, making movement flow better
- Replaced the jump to last with a ramp (for now)
- Widened nobuild to include said ramp
- Added multiple closed windows to give players a better overview
- Removed small pickups in mid connector
- Added medium pickups in mid connector that are better usable by...
3CP / KOTH Hybrid
- Changed ramp on east flank, hopefully making it easier to navigate up there.
- Changed mid connector building, making the western exit flow better
- Closed outer western sniper window, limiting a few scary sightlines unless you expose yourself on the balcony
- Reset KOTH timer back to 180s for now
- Added a lot of smooth movement playerclips
- Fixed a few brushes where BLU and RED last looked slightly different. Oops.
- Turned around the red spawn door that...
Alpha 7 - Let there be light and a cap-able last
- Reduced light prop spam
- Improved artifical lighting inside buildings
- Reworked last
- Made last control point a bit smaller
- Lowered last control point by 64hu
- Moved spawn exits to the side, forcing you to commit to defend last
- Added small fence as sniper protection for east exit
- Increased cap time of last from 4s to 5s
- Increased KOTH timer from 180s to 240s
- Widened the doors to last
- Added a nobuild on the last capture area
- Added medium healthkit and medium ammo to east flank
- Raised a sightblocker by 72hu to make it less easy to jump onto it from the east high ground
- Added a whole bunch of directional arrows
- Replaced inside door on west flank, combining both rooms
- Fixed mid cap point not unlocking on mp_waitingforplayers_cancel
Alpha 5 - This ain't no Viaduct / Mid is not safe
- Redesigned mid, putting emphasis on making it easier to attack.
- Opened windows on east flank so you can both push and spam the point from there
- Added a completely new building with sniper windows on the west flank
- Lowered the point, increased point wideness by ~128hu to be able to fit the slopes in there
- Added a rock to east flank - It's an shortcut to get to the battlements from mid
- Switched medium...
- Completely removed paths up to balcony, now more a high ground for explosive classes.
- Raised balcony by 32hu
- Nobuild the balcony
- Nobuild the roofs on last
- Nobuild mid capture area
- Changed cap time of last from 6s -> 4s
- Changed respawn time of losing team from 6s -> 7s
- Made east building larger to make the high ground less of an overpowering sniper spot
- Redesigned east flank, now goes through the east buiding.
- Capture warning when someone...
Well, i found the time to update the map earlier than expected.
- Added balcony on west side of mid
- Made upper flank on west side of spawn 48hu higher
- Added small fence on last to remove a nasty sightline
- Reworked light_env to make the map brighter
- Removed red dev textures on blu spawn
- Made tunnel flank wider and increased ceiling height
- Added overlays to the flanks to make clearer which side is which
- Moved back spawns by 128hu to make it harder...
- Recompiled with pickups